TALK LOG 【Journey of Asobizukuri #02】The Reason I Decided to Create a Self-Made Anime by SKOOTA 2024.12.01
GAMES Others Expressing the Tension of Mine Clearance in a Game - Interview with the "PIA" Development Team by SKOOTA 2024.11.15
TALK LOG 【Taro's Journey #03】Survived, but confirmed that my outlook on life and death remains unchanged. by SKOOTA 2024.10.30
INTERVIEW The reason why a professional dancer with 25 years of experience became a "director" after being a K-pop choreographer: The thoughts behind EUAN Chreography's "nevertheless." by SKOOTA 2024.09.04
GAMES Daily Posts Shiohigari × Production Team's Struggle Diary: The Story of How "Negolove" Was Born by SKOOTA 2024.09.02
INTERVIEW To Those Aspiring to be Screenwriters: Yuji Kobayashi Talks About the Struggles and Challenges Leading to His Debut by SKOOTA 2024.08.21
INTERVIEW Releasing a work is a "curse": Creator toubou. explores the "dedication" and "passion" in 'The Girls of the Ripples' [Part 2] by SKOOTA 2024.07.26
FEATURE Turning the "trailer animation" created for my university graduation project into a real movie: Why was "The Girls of the Ripple" a work that could only be made "now"? [Part 1] by SKOOTA 2024.07.12
TALK LOG 【Asobizukuri no Tabi #01】Creating Anime Without Belonging to the Anime Industry by SKOOTA 2024.06.25
TALK LOG 【Naoki Matsuura's Journey #03】It's better to have more hearts that feel beauty than to have more beautiful things. by SKOOTA 2024.06.12
TALK LOG 【Naoki Matsuura's Journey #02】 I believe there are values beyond just "fun" and "easy to understand." by SKOOTA 2024.05.24
TALK LOG 【Shino's Journey #03】Creating Empathy Through a Moment of Silence in Visuals by SKOOTA 2024.04.22
TALK LOG 【Shino's Journey #02】I Want to Give Freedom and Power at the Peak Moment by SKOOTA 2024.04.10
TALK LOG 【Mizuki Mirai's Journey #03】The anime has started to cross over, creating a chaotic yet exciting atmosphere. by SKOOTA 2024.04.10
TALK LOG 【Mizuki Mirai's Journey #01】What is non-narrative expression in animation? by SKOOTA 2024.04.10
TALK LOG 【Journey to Michinoku Pass #01】I Want to Create the Japanese Version of Brother Bear by SKOOTA 2024.04.09
TALK LOG 【room6 Kimura's Journey #03】Games with interactive elements are the pinnacle of complexity. by SKOOTA 2024.04.09
TALK LOG 【room6 Kimura's Journey #02】Getting closer to the final push that makes the game more interesting at the Kyoto office! by SKOOTA 2024.04.09
TALK LOG 【room6 Kimura's Journey #01】Exploring the Importance of Music in Indie Games and the Background Leading to the Establishment of room6! by SKOOTA 2024.04.09
TALK LOG 【Shiohigari no Tabi #02】 Ultimately, I want to talk only through parables. by SKOOTA 2024.04.09