EVENT REPORT "Learn well, play well" — The intersection of developers' "learning" and gamers' "playing" in Koenji [TIGS 2026 Report] by SKOOTA 2026.03.27
EVENT REPORT Guide to Exhibiting at TIGS2026 - SKOOTAGAMES Reflects on the Memories and Charms of "TIGS" by SKOOTA 2026.03.13
EVENT REPORT 【Feature】This Year is Hot for FPS! I Tried That Game I Saw on Social Media! Steam Next Fest Report by SKOOTA 2026.03.06
GAMES Others "Designed by a first-class architect and built by a genius engineer" — Tebasaki Games proves the power of design in the news novel "Commentator" [Part 1] by SKOOTA 2026.03.03
EVENT REPORT The story of how the streets of Shibuya became a massive gaming machine for just 10 days - SHIBUYA GAMES WEEK 2026 Report by SKOOTA 2026.02.27
EVENT REPORT Can the language barrier be overcome with "passion"? The current state of "Korean indie" encountered in Taipei - Taipei Game Show 2026 Report by SKOOTA 2026.02.20
EVENT REPORT Recommendations from indie developers and the mob gathered in Taipei - Taipei Game Show 2026 Participation Report by SKOOTA 2026.02.06
EVENT REPORT A Strange Space Where Terror and Serenity Coexist - Report on the Horror Game-Only Exhibition "DREAMSCAPE #4" by SKOOTA 2026.01.22
EVENT REPORT Seeking a Game That Resonates with "You," Not "Everyone" — Osaka Game Dungeon Report by SKOOTA 2026.01.09
EVENT REPORT Games that Speak of Each "Soul" - Tokyo Game Show 2025 Indie Exploration Report [Part 2] by SKOOTA 2025.10.17
EVENT REPORT Crossing Borders with Indie "Heat" - BitSummit the 13th Joint Report [Hana Edition] by SKOOTA 2025.07.31
EVENT REPORT The “Heat” of Indie Returns – BitSummit the 13th Joint Report [Mob Edition] by SKOOTA 2025.07.25
EVENT REPORT Encountering “Reading” Games in Shinjuku – DREAMSCAPE #3 Detailed Report by SKOOTA 2025.06.06
EVENT REPORT Not Just Interesting – The Moments That Moved My Heart at Gamdan 8 and the Reasons Why [Part 2] by SKOOTA 2025.05.30
二葉のインディーゲーム宣伝奮闘記 "I don't like being persistent...! Here's why I decided to promote it repeatedly - Futaba's Indie Game Promotion Struggles #1" by SKOOTA 2025.04.28
EVENT REPORT The encounters never end! Exploring the Indie Scene in Kawagoe on a Rainy Day – Strolling Through Kawagoe GAME DIGG Report [Part 2] by SKOOTA 2025.04.25
EVENT REPORT Not Even Rain Can Stop Us! Kawagoe, Transformed into a Gaming Town - Strolling Through Kawagoe GAME DIGG Report [Part 1] by SKOOTA 2025.04.19
EVENT REPORT The Expanding World of Indie Games - Game Pavilion JP 2025 Report - [Part 2] by SKOOTA 2025.04.05
EVENT REPORT Indie Games Armed with Unique Concepts - Game Pavilion JP 2025 Report [Part 2] by SKOOTA 2025.04.04
EVENT REPORT A Minimalist Indie Game That Exudes a Unique Atmosphere ~ Game Pavilion JP 2025 Report ~ [Part 1] by SKOOTA 2025.04.03
EVENT REPORT "The Ultimate Playability for Everyone" - Tokyo Indie Game Summit 2025 Report by SKOOTA 2025.03.14
EVENT REPORT 【Tokyo Game Dungeon 6】"Not Perfect" is Perfect - The Cutting Edge of Indie Games in the Reiwa Era by SKOOTA 2024.11.11
EVENT REPORT Must-See for Game Streamers! 7 Unique Indie Games Encountered at TGS2024 by SKOOTA 2024.10.09
GAMES It's been six months since we created this page, so let me explain about SKOOTA GAMES again! by SKOOTA 2024.09.14
TALK 【Tomotaka Kanda's Journey】Watching the group of creators having fun made me realize that being creative is truly enjoyable / Compilation #01 by SKOOTA 2024.06.22
TALK 【Tomotaka Kanda's Journey】The Position of a Solo Production is Established / Compilation #02 by SKOOTA 2024.06.22
TALK 【Tomotaka Kanda's Journey】Behind the Scenes of Creephyp's "Melodrama of a Nonsensical World" / Compilation #03 by SKOOTA 2024.06.22
TALK LOG 【room6 Kimura's Journey #03】Games with interactive elements are the pinnacle of complexity. by SKOOTA 2024.04.09
TALK LOG 【room6 Kimura's Journey #02】Getting closer to the final push that makes the game more interesting at the Kyoto office! by SKOOTA 2024.04.09
TALK LOG 【room6 Kimura's Journey #01】Exploring the Importance of Music in Indie Games and the Background Leading to the Establishment of room6! by SKOOTA 2024.04.09
TALK 【Room 6 Kimura's Journey】#03 06 The latest work is released when it's completed. by SKOOTA 2024.03.30
TALK 【Room 6 Kimura's Journey】#03 05 The development of Phantom AP progressed remarkably well thanks to the collaboration of creators. by SKOOTA 2024.03.30
TALK 【Room 6 Kimura's Journey】#03 04 Creating games with the same care as if they were my own children by SKOOTA 2024.03.30
TALK 【Room 6 Kimura's Journey】#03 02 What the Yokaze Label Wants to Offer, Meeting with Hako Seikatsu by SKOOTA 2024.03.30
TALK 【room6 Kimura's Journey】#03 01 Games with interactive elements are the pinnacle of complex systems. by SKOOTA 2024.03.30
TALK 【Room 6 Kimura's Journey】#02 07 The Importance of Test Players and the Difficulty of Judging by SKOOTA 2024.03.30
TALK 【Room 6 Kimura's Journey】#02 05 Nutrients Received from Anime During Tough Times by SKOOTA 2024.03.27
TALK 【Room 6 Kimura's Journey】#02 03 In a charming office in Demachiyanagi, Kyoto by SKOOTA 2024.03.27
TALK 【Room 6 Kimura's Journey】#02 02 Motivation for Accelerating Game Development from Participating in Indie Game Events by SKOOTA 2024.03.27
TALK 【Room 6 Kimura's Journey】#02 01 After experiencing various life events, heading towards independent entrepreneurship by SKOOTA 2024.03.27
TALK 【Room 6 Kimura's Journey】#01 06 Music, Scenario, Graphics, and Game System are Important by SKOOTA 2024.03.27
TALK 【Room 6 Kimura's Journey】#01 About Mr. Taisuke Shiiba, who is creating the music for 04 world for two. by SKOOTA 2024.03.27
TALK 【Room 6 Kimura's Journey】#01 03 The Arrival of the iPhone and the Rekindling of My Passion for Games by SKOOTA 2024.03.27
TALK 【room6 Kimura's Journey】#01 01 It was during my student days when I aimed for the gaming industry, but... by SKOOTA 2024.03.27