- Transitioning to independent entrepreneurship through various life events
- Motivation for game development accelerated by participation in indie game events
- In a charming office in Demachiyanagi, Kyoto
- About games and monetization
- Nourishment received from anime during tough times
- The final push to make games more interesting
- The importance of playtesters and the difficulty of judging
Guest: Masashi Kimura from room6
Born in 1972, 50 years old. After graduating from a computer vocational school, he aimed for the game industry but couldn't get hired, becoming a business engineer instead. Inspired by the iPhone released in 2007, he wanted to develop for the iPhone and became independent in 2010. Realizing that game development could also be done on the iPhone, he started developing mobile games around 2013.
From around 2015, he participated in numerous indie game events both domestically and internationally, and began developing console games for the Nintendo Switch around 2017. Through connections made with developers at events, he started an indie game publishing business in 2019. In 2020, he began operating the indie game label "Yokaze," which collects games that immerse players in the world.
Here is a summary from Mr. Kimura of room6