GAMES Others "Designed by a first-class architect and built by a genius engineer" — Tebasaki Games proves the power of design in the news novel "Commentator" [Part 1] by SKOOTA 2026.03.03
EVENT REPORT The story of how the streets of Shibuya became a massive gaming machine for just 10 days - SHIBUYA GAMES WEEK 2026 Report by SKOOTA 2026.02.27
EVENT REPORT Can the language barrier be overcome with "passion"? The current state of "Korean indie" encountered in Taipei - Taipei Game Show 2026 Report by SKOOTA 2026.02.20
EVENT REPORT Recommendations from indie developers and the mob gathered in Taipei - Taipei Game Show 2026 Participation Report by SKOOTA 2026.02.06
EVENT REPORT A Strange Space Where Terror and Serenity Coexist - Report on the Horror Game-Only Exhibition "DREAMSCAPE #4" by SKOOTA 2026.01.22
EVENT REPORT Seeking a Game That Resonates with "You," Not "Everyone" — Osaka Game Dungeon Report by SKOOTA 2026.01.09
EVENT REPORT Games that Speak of Each "Soul" - Tokyo Game Show 2025 Indie Exploration Report [Part 2] by SKOOTA 2025.10.17
EVENT REPORT Crossing Borders with Indie "Heat" - BitSummit the 13th Joint Report [Hana Edition] by SKOOTA 2025.07.31
EVENT REPORT The “Heat” of Indie Returns – BitSummit the 13th Joint Report [Mob Edition] by SKOOTA 2025.07.25
EVENT REPORT Encountering “Reading” Games in Shinjuku – DREAMSCAPE #3 Detailed Report by SKOOTA 2025.06.06
EVENT REPORT Not Just Interesting – The Moments That Moved My Heart at Gamdan 8 and the Reasons Why [Part 2] by SKOOTA 2025.05.30
TALK LOG 【room6 Kimura's Journey #03】Games with interactive elements are the pinnacle of complexity. by SKOOTA 2024.04.09
TALK LOG 【room6 Kimura's Journey #02】Getting closer to the final push that makes the game more interesting at the Kyoto office! by SKOOTA 2024.04.09
TALK LOG 【room6 Kimura's Journey #01】Exploring the Importance of Music in Indie Games and the Background Leading to the Establishment of room6! by SKOOTA 2024.04.09
TALK 【Room 6 Kimura's Journey】#03 06 The latest work is released when it's completed. by SKOOTA 2024.03.30
TALK 【Room 6 Kimura's Journey】#03 05 The development of Phantom AP progressed remarkably well thanks to the collaboration of creators. by SKOOTA 2024.03.30
TALK 【Room 6 Kimura's Journey】#03 04 Creating games with the same care as if they were my own children by SKOOTA 2024.03.30
TALK 【Room 6 Kimura's Journey】#03 02 What the Yokaze Label Wants to Offer, Meeting with Hako Seikatsu by SKOOTA 2024.03.30
TALK 【room6 Kimura's Journey】#03 01 Games with interactive elements are the pinnacle of complex systems. by SKOOTA 2024.03.30
TALK 【Room 6 Kimura's Journey】#02 07 The Importance of Test Players and the Difficulty of Judging by SKOOTA 2024.03.30
TALK 【Room 6 Kimura's Journey】#02 05 Nutrients Received from Anime During Tough Times by SKOOTA 2024.03.27
TALK 【Room 6 Kimura's Journey】#02 03 In a charming office in Demachiyanagi, Kyoto by SKOOTA 2024.03.27
TALK 【Room 6 Kimura's Journey】#02 02 Motivation for Accelerating Game Development from Participating in Indie Game Events by SKOOTA 2024.03.27
TALK 【Room 6 Kimura's Journey】#02 01 After experiencing various life events, heading towards independent entrepreneurship by SKOOTA 2024.03.27
TALK 【Room 6 Kimura's Journey】#01 06 Music, Scenario, Graphics, and Game System are Important by SKOOTA 2024.03.27
TALK 【Room 6 Kimura's Journey】#01 About Mr. Taisuke Shiiba, who is creating the music for 04 world for two. by SKOOTA 2024.03.27
TALK 【Room 6 Kimura's Journey】#01 03 The Arrival of the iPhone and the Rekindling of My Passion for Games by SKOOTA 2024.03.27
TALK 【room6 Kimura's Journey】#01 01 It was during my student days when I aimed for the gaming industry, but... by SKOOTA 2024.03.27