SKOOTA GAMES IndieGames Notebook Interview
TALK

【Room 6 Kimura's Journey】#03 06 The latest work is released when it's completed.

by SKOOTA 2024.03.30
  • The media format for visuals is linear media, but games are…
  • Games with interactive elements are the epitome of complexity
  • What room6 and Yokaze Label want to provide, based on that understanding
  • My encounter with Hako Seikatsu was at a pixel art event
  • Started the publishing business in 2019
  • Creating game works with the same care as my own children
  • The development of Phantom AP progressed wonderfully through co-creation with creators
  • The latest work is released when it is completed

Guest: Masashi Kimura from room6

Born in 1972, 50 years old. After graduating from a computer vocational school, aimed for the game industry but couldn't get hired, becoming a business engineer instead. Inspired by the iPhone released in 2007, he became independent and started a business in 2010 wanting to develop for the iPhone. Realizing that game development could also be done on the iPhone, he began developing mobile games around 2013.

From around 2015, he exhibited at numerous indie game events both domestically and internationally, and started developing console games for Nintendo Switch around 2017. Through connections made with developers at events, he began the indie game publishing business in 2019. In 2020, he started managing the indie game label "Yokaze," which collects games that immerse players in the world.

Here is a summary from Mr. Kimura of room6