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Can the language barrier be overcome with "passion"? The current state of "Korean indie" encountered in Taipei - Taipei Game Show 2026 Report

by SKOOTA 2026.02.20
This was like the main gate of the Indie House located in the center of the venue.

Hello! I am Lee Hana from the SKOOTA editorial team. Have you all read the reports "The Story of My Soul Being Stuck in My Thighs (G-EIGHT Report)" and "Favorite Game Introductions (TpGS Report)" delivered by Mob-kun?

While he was enjoying the excitement of Taiwan, I was actually sweating a little bit.

This is because I landed in Taiwan with a "language ability: survival level" state, lacking confidence not only in Chinese but also in English.

The mysterious confidence of "Well, it will work out somehow!" began to waver the moment I stepped into the airport. However, a miracle happened here. Many Taiwanese gamers actually understood my clumsy Japanese! Perhaps due to the influence of anime and games, I was truly relieved to find an environment where I could communicate smoothly in simple Japanese.

That said, it is still a fact that directly asking deep questions to overseas creators is a high hurdle. Amidst this, the indie game area "Indie House" at this year's Taipei Game Show (hereafter, TpGS) featured an astonishing number of Korean indie games.

These are games from my home country that I rarely get to encounter at Japanese events. For me, who was a bit tired of the language barrier, it was one of the few precious places where I could have deep conversations directly with developers.

So, this time, let's set aside the highly anticipated title 'NAMMO' (which I will leave to Mob-kun's report) and focus on four works that can be said to represent "the untapped potential of Korean indie games." Let me introduce them to you.

🦀 Super King Crab Simulator: A Utopia of Destruction and Crabs for 235 Yen

It looks like it's calling out, "Why don't you become a snow crab too?"

First up is Super King Crab Simulator, created by Skago Games.

From the title alone, something is already happening, but the content is even more intense. Players take on the role of a giant snow crab, mercilessly destroying a peaceful coastal city to rescue their captured brethren, making for a truly outrageous action game concept.

At first glance, it may seem like a so-called "silly game" (in a complimentary way), and it is indeed that, but once you grab the controller, you will be surprised by how good it feels to play.

Destroying a city as a crab is an experience that's hard to imagine just by saying it, but if I had to compare it, it reminds me of the play style of older open-world games like the 'Prototype' series or the 'GTA' series.

In a sandbox-like space crowded with people and buildings, you dash around with the unique movements of a crab (which are surprisingly fast!) and crush every object in sight with your claws. Rather than feeling "new," there was a certain "comfort of home" in the primitive joy of destruction.

Another reason I wanted to report on this game is the remarkable attention to "detail" hidden within its simple low-polygon graphics.

This might be a point that only players from Korea, like myself, can appreciate... The design of the buildings on the map and the text on the signs are so "realistically Korean" that they make you laugh.

Deliberately left in Hangul without localization, the menus of restaurants, the huge business names, and above all, the outdoor units haphazardly placed behind shops and houses, along with the texture of the surrounding block walls. The scenery, which is subtly different from that of Japan or Taiwan, is recreated in exquisite detail, evoking a sense of familiarity that every Korean can relate to. The sense of guilt in destroying this "familiar town" as a crab was an experience that is hard to come by.

The developer's playful spirit shines through in various places. Catchphrases like "Destroy deliciously" and the level notation cleverly altered to "Kevel" in reference to King Crab are filled with little jokes that make you chuckle. These small discoveries accumulate, fostering a sense of attachment that goes beyond just being an action game.

And above all, I want to emphasize its cost performance. The price on Steam is just 235 yen (by Japanese standards). A straightforward story about destroying a city to save your fellow crabs, intuitive controls that anyone can enjoy right away, and a plethora of well-crafted little jokes. The fact that all of this is offered at this price is, in a sense, miraculous. It's not a case of "you get what you pay for." It's the best entertainment that fully responds to the light-hearted thought of, "I'm bored, so why not become a crab and destroy a city?"

If you're feeling a bit bored right now, I highly recommend you don this crab shell without hesitation.

🎒 Hagyo-gil: The Way Home - A Fear Named Nostalgia in a 2010s Classroom

I was relieved to see the Hangul logo from afar.
It seems to have also won an award from INDIE WAVERMAKERS.

Next, I would like to introduce a survival horror game that stands in stark contrast to the cheerful crab world we just discussed, 'Hagyo-gil: The Way Home', developed by "Studio Unfinished Burnout."

The demo version I played at the venue was a short 10-minute experience, but its density made it feel like I had just watched a short film.

The story is quite simple. One day, the protagonist wakes up alone in a school classroom and attempts to escape by gathering clues to get outside. The abrupt introduction, with no explanation, can be disorienting, but as you progress through the exploration, you begin to notice unsettling discrepancies like old equipment and sealed entrances, leading you to instinctively understand, "Something is off about this school."

In the end, a "something" that resembles a schoolgirl in a uniform appears, and the player desperately tries to resist with a mop in hand... Yes, I couldn't win. I met a tragic game over while still gripping the mop (tears).

The setting of being "trapped in an unfamiliar place" is not uncommon in horror games. However, if this work possesses an overwhelming charm that sets it apart from others, it lies in its "insanely high level of spatial reproduction."