- The media format of visuals is linear media, but games are…
- Games with interactive elements are the epitome of complexity
- What room6 and Yokaze Label want to provide, based on that
- My encounter with hako seikatsu was at a pixel art event
- Started the publishing business in 2019
- Creating game works with the same care as my own children
- The development of Phantom AP progressed wonderfully through co-creation among creators
- The latest work is released when it is completed
Guest: Masashi Kimura from room6
Born in 1972, 50 years old. After graduating from a computer vocational school, aimed for the game industry but couldn't get hired, becoming a business engineer instead. Inspired by the iPhone released in 2007, he became independent in 2010 wanting to develop for the iPhone. Realizing that game development could also be done on the iPhone, he started developing mobile games around 2013.
From around 2015, he exhibited at numerous indie game events both domestically and internationally, and began developing console games for Nintendo Switch around 2017. Through connections made with developers at events, he started the indie game publishing business in 2019. In 2020, he began operating the indie game label "Yokaze," which collects games that immerse players in the world.
Here is a summary from Mr. Kimura of room6