room6 representative
Born in 1972, 52 years old. After graduating from a computer vocational school, aimed for the game industry but couldn't get hired, becoming a business engineer instead. Inspired by the release of the iPhone in 2007, he became independent in 2010 to develop for the iPhone. Realizing that game development could also be done on the iPhone, he started developing mobile games around 2013.
Since around 2015, he has exhibited at numerous indie game events both domestically and internationally, and began developing console games for the Nintendo Switch around 2017. Through connections made with developers at events, he started an indie game publishing business in 2019. In 2020, he began operating the indie game label "Yokaze," which collects games that immerse players in the world.
TALK Journey
TALK LOG
・I aimed for a career in the gaming industry during my student days...
・Daily life as a business engineer
・The emergence of the iPhone reignited my passion for games
・Mr. Taisuke Shiiba, who created the music for world for two
・The importance of music in indie games
・Music, scenario, graphics, and game systems are all essential
・After various life events, I moved towards starting my own business
・Motivation for game development accelerated through participation in indie game events
・In a charming office in Demachiyanagi, Kyoto
・About games and monetization
・Nourishment received from anime during tough times
・The final push to make games more enjoyable
・The importance of playtesters and the difficulty of judgment
・The media format of video is linear, but games are...
・Games with interactive elements are the pinnacle of complexity
・What room6 and Yokaze Label want to provide, based on this understanding
・My encounter with Hako Seikatsu was at a pixel art event
・The publishing business started in 2019
・Creating game works with the same care as my own children
・The development of Phantom AP progressed wonderfully through co-creation with creators
・The latest work will be released when it is completed