SKOOTA GAMES IndieGames Notebook Interview
TALK

【Room 6 Kimura's Journey】#03 04 Creating games with the same care as if they were my own children

by SKOOTA 2024.03.30
  • The media format of visuals is linear media, but games are…
  • Games with interactive elements are the epitome of complexity
  • What room6 and Yokaze Label want to provide, based on that understanding
  • My encounter with hako seikatsu was at a pixel art event
  • Started the publishing business in 2019
  • Creating game works with the same care as my own children
  • The development of Phantom AP progressed wonderfully through co-creation with creators
  • The latest work is released when it is completed

Guest: Masashi Kimura from room6

Born in 1972, 50 years old. After graduating from a computer vocational school, I aimed for the game industry but couldn't get hired, becoming a business engineer instead. Inspired by the iPhone released in 2007, I wanted to develop for the iPhone and became independent in 2010. I realized that game development could also be done on the iPhone and started developing mobile games around 2013.

From around 2015, I exhibited at numerous indie game events both domestically and internationally, and began developing console games for Nintendo Switch around 2017. Through connections made with developers at events, I started the indie game publishing business in 2019. In 2020, I began operating the indie game label "Yokaze," which collects games that immerse players in the world.

Here is a summary of Mr. Kimura from room6