SKOOTA GAMES IndieGames Notebook Interview
CREATORS HUB

Tomotaka Kanda

by SKOOTA 2024.06.20

TALK Journey Spotify


#01

#02

#03

SKOOTA YouTube


#01

#02

#03

Playlist of Other Episodes

TALK LOG


#01

・The trigger for aiming for the entertainment industry was meeting a local creator group
・Days spent hanging out with a creator group house that makes games I love
・A style of creating and selling things ourselves
・Watching the creators having fun made me feel that being creative is enjoyable
・The first time I was involved in anime filming was incredibly fun
・The anime filming of BLACK LAGOON where I could communicate freely with director Sunao Katabuchi
・During my time at the filming studio, I mainly worked on MADHOUSE projects
・It was a job search for a game company at a time when I had gained confidence in filming....
・At the game company, I ended up working in the LCD development department, but I was able to use my knowledge and experience from anime filming

#02

・I changed jobs to a company that creates a lot of visual content for gal games, making PVs, OPs, and EDs
・Experimenting with video production in a company that aims to create more anime visuals
・A position as a one-person production began to take shape
・After various experiences, I entered the freelance era
・A turning point in my 10th year as a freelancer
・Reassessing my current position and evaluation
・Started talking to people in various positions, gaining a better understanding of the strengths of anime
・Behind-the-scenes stories of producing OPs and EDs for works like Yama no Susume, Uchoten Kazoku, and the Monogatari series

#03

・About the commitment to retro look
・Behind-the-scenes story of the production of Creephyp's "Deteramen na Sekai no Melodrama"
・There were cuts that tested how it looked on an actual CRT TV
・The importance of teaching positions
・About the job of editing
・Trying to bring anime editing closer to live-action editing
・Editing attempts used in Mafumafu's "Sore o Ai to Yobu Dake"
・About Mr. Kanda's future path