EVENT REPORT The story of how the streets of Shibuya became a massive gaming machine for just 10 days - SHIBUYA GAMES WEEK 2026 Report by SKOOTA 2026.02.27
EVENT REPORT 【Tokyo Game Dungeon 6】"Not Perfect" is Perfect - The Cutting Edge of Indie Games in the Reiwa Era by SKOOTA 2024.11.11
TALK 【Tomotaka Kanda's Journey】Watching the group of creators having fun made me realize that being creative is truly enjoyable / Compilation #01 by SKOOTA 2024.06.22
TALK 【Tomotaka Kanda's Journey】The Position of a Solo Production is Established / Compilation #02 by SKOOTA 2024.06.22
TALK 【Tomotaka Kanda's Journey】Behind the Scenes of Creephyp's "Melodrama of a Nonsensical World" / Compilation #03 by SKOOTA 2024.06.22
TALK LOG 【room6 Kimura's Journey #03】Games with interactive elements are the pinnacle of complexity. by SKOOTA 2024.04.09
TALK LOG 【room6 Kimura's Journey #02】Getting closer to the final push that makes the game more interesting at the Kyoto office! by SKOOTA 2024.04.09
TALK LOG 【room6 Kimura's Journey #01】Exploring the Importance of Music in Indie Games and the Background Leading to the Establishment of room6! by SKOOTA 2024.04.09
TALK 【Room 6 Kimura's Journey】#03 06 The latest work is released when it's completed. by SKOOTA 2024.03.30
TALK 【Room 6 Kimura's Journey】#03 05 The development of Phantom AP progressed remarkably well thanks to the collaboration of creators. by SKOOTA 2024.03.30
TALK 【Room 6 Kimura's Journey】#03 04 Creating games with the same care as if they were my own children by SKOOTA 2024.03.30
TALK 【Room 6 Kimura's Journey】#03 02 What the Yokaze Label Wants to Offer, Meeting with Hako Seikatsu by SKOOTA 2024.03.30
TALK 【room6 Kimura's Journey】#03 01 Games with interactive elements are the pinnacle of complex systems. by SKOOTA 2024.03.30
TALK 【Room 6 Kimura's Journey】#02 07 The Importance of Test Players and the Difficulty of Judging by SKOOTA 2024.03.30
TALK 【Room 6 Kimura's Journey】#02 05 Nutrients Received from Anime During Tough Times by SKOOTA 2024.03.27
TALK 【Room 6 Kimura's Journey】#02 03 In a charming office in Demachiyanagi, Kyoto by SKOOTA 2024.03.27
TALK 【Room 6 Kimura's Journey】#02 02 Motivation for Accelerating Game Development from Participating in Indie Game Events by SKOOTA 2024.03.27
TALK 【Room 6 Kimura's Journey】#02 01 After experiencing various life events, heading towards independent entrepreneurship by SKOOTA 2024.03.27
TALK 【Room 6 Kimura's Journey】#01 06 Music, Scenario, Graphics, and Game System are Important by SKOOTA 2024.03.27
TALK 【Room 6 Kimura's Journey】#01 About Mr. Taisuke Shiiba, who is creating the music for 04 world for two. by SKOOTA 2024.03.27
TALK 【Room 6 Kimura's Journey】#01 03 The Arrival of the iPhone and the Rekindling of My Passion for Games by SKOOTA 2024.03.27
TALK 【room6 Kimura's Journey】#01 01 It was during my student days when I aimed for the gaming industry, but... by SKOOTA 2024.03.27