SKOOTA GAMES IndieGames Notebook Interview
CREATORS HUB

Toshiyuki Takeda

by SKOOTA 2024.05.20

TALK Journey Spotify


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SKOOTA YouTube


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Playlist of Other Episodes

TALK LOG


#01

Coming Soon

  • Wrote in my elementary school graduation essay that I wanted to become a game creator
  • Got hooked on Famicom and watched Sunrise anime during elementary school
  • Started developing an interest in scenarios and scripts
  • Through my experience working night shifts, I learned how to manage my time and what I'm suited for
  • My posts on a scenario bulletin board led to an interview with TMS Entertainment
  • During the interview, the exchange went: "What is a scenario?" "It's a conflict." "What is a conflict?" "….."

#02 Coming Soon

  • The whirlwind days at TMS Entertainment begin
  • Immediately got involved with 'Shin Megami Tensei: Devil Children'
  • Launched the project for 'Natsuhiko Kyogoku: Kousetsu Hyakumonogatari'
  • Worked on new projects alongside popular works like 'Detective Conan' and 'Anpanman'
  • Was fortunate to work with original authors on the projects I was involved in
  • Memories from the planning and production of 'BUZZER BEATER'
  • The key to project progression is "apology"; few people are harsh on someone who is bowing their head
  • Behind-the-scenes stories of producing 'Lupin III' TV specials

#03 Coming Soon

  • Entered the days of creating services and content for i-mode and smartphones
  • Conquered licensing and ran out of things to do
  • Founded Koudate Co., Ltd.
  • About the online salon: Scenario Land
  • Creating a space where creators can run alongside each other from various angles
  • In reality, the income is below 2 million yen
  • Happy to see results for those who have worked hard but haven't seen success
  • I think the current timing is a great environment where anything is possible