SKOOTA GAMES IndieGames Notebook Interview
CREATORS HUB

Michinoku Pass

by SKOOTA 2024.04.12

Animation Creator / Game Art Designer
Active mainly in animation production. Currently producing and posting a short anime titled 'Michi no Kōge'.

TALK Journey

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SKOOTA TALK Journey "Michi no Kōge no Tabi"

TALK LOG

・From Kazunoko to Michinoku Pass
・The trigger for aspiring to create anime visuals
・Realizing that the foundation for improving 3DCG quality lies in 2D animation
・The appeal of Disney-Pixar storyboards
・The essence of Japanese temperament
・Valuing the atmosphere in each cut during production
・The source of inspiration received from Brother Bear
・Wanting to create a Japanese version of Brother Bear
・Wrapping difficult themes in entertainment to make them more digestible
・Finding joy in depicting living things
・Joined a game company because I wanted to create freely and diversely
・What can be done within the company, advantageous actions, good freelancers, and capabilities
・The existence of my inner self ・The major failure of my graduation project

・What I learned from my seniors at the company
・Don't rush, mindfulness, don't think
・Are there any tips for not thinking?
・Putting unpleasant things on the shelf, covering up unpleasant things
・Making things gray
・The impactful MV of Airy Me
・The routine for generating creative ideas
・Researching thoroughly on the given topic
・Making difficult concepts easier to convey through art and creativity

・The feelings gained from trying crowdfunding
・Initially, I tried to do it all by myself...
・Anime that can't be done smartly
・What is the essence of humanity and creation?
・Through the arrival of AI, I feel it has become clearer what we are seeing and seeking through our works
・The importance of context is becoming more pronounced
・About the work "Michinoku Pass"
・I want to convey the identity of Tohoku, the Tohoku-ness
・What I want to convey in episode 10 of "Michinoku Pass"
・The fact that constraints are determined from birth