- The influence of Daijiro Morohoshi on changing perspectives
- The longing and fear of vast lands
- Challenges and memories from university days
- Fellow animation enthusiasts during school
- Understanding the importance of articulating intentions and meanings
- Not particularly fond of overly well-made creations
- Characters and situations are crucial
- The destination to head towards, the situations to fall into, and the physical movements to make
- Most works tend to make the story logical and the scenes emotional, but...
- The direction is more logical
- the_Filmament wanted to create "Close Encounters of the Third Kind"
- Character ride type
- I want to give the character the greatest freedom and power at their peak moment
- Contrast and endurance moves
Shino
After graduating from the Animation Department at Tokyo University of the Arts, Shino has been active as an animator at Toei Animation. Her recent works include character design for "Digimon Ghost Game" and production of the MV for "Mune no Kemuri" by Zutto Mayonaka de Iinoni.
Summary of Shino's work can be found here