- From Kazunoko to Michinoku Toge
- The inspiration for pursuing animation
- Realizing that the quality of 3DCG is based on 2D animation
- The appeal of Disney-Pixar storyboards - reflecting Japanese sensibilities
- Valuing the atmosphere in each cut during production
- The source of inspiration received from Brother Bear
- I want to create a Japanese version of Brother Bear
- Wrapping difficult themes in entertainment to make them more digestible
- It's fun to depict living things
- I joined a game company because I wanted to create freely and diversely
- People who can do things within the company, advantageous actions, good freelancers, and what can be done
- The existence of my inner self
- A major failure in my graduation project
Guest: Michinoku Toge
Animation Creator / Game Art Designer
Active mainly in animation production. Currently producing and posting a short anime called 'Michinoku Toge'
Summary of Michinoku Toge can be found here