Games that Speak of Each “Soul” – Tokyo Game Show 2025 Indie Exploration Report [Part 2] by SKOOTA 2025.10.17
Encountering “Reading” Games in Shinjuku – DREAMSCAPE #3 Detailed Report by SKOOTA 2025.06.06
Not Just Interesting – The Moments That Moved My Heart at Gamdan 8 and the Reasons Why [Part 2] by SKOOTA 2025.05.30
“Ultimate Operability That Anyone Can Play” – Tokyo Indie Game Summit 2025 Report by SKOOTA 2025.03.14
“Tokyo Game Dungeon 6: ‘Imperfect’ is Perfect – The Forefront of Indie Games in the Reiwa Era” by SKOOTA 2024.11.11
It has been six months since this page was created, so I will explain about SKOOTA GAMES again! by SKOOTA 2024.09.14
“Tomotaka Kanda’s Journey: Watching a Group of Creators Having Fun Made Me Realize That Creativity is Enjoyable / Compilation #01” by SKOOTA 2024.06.22
[Tomotaka Kanda’s Journey] The Establishment of a One-Person Production Position / Compilation #02 by SKOOTA 2024.06.22
[Tomotaka Kanda’s Journey] Behind the Scenes of Creep Hyp’s “Nonsensical World Melodrama” / Compilation #03 by SKOOTA 2024.06.22
【Room6 Kimura’s Journey #03】]Games with Interactive Elements: The Pinnacle of Complex Systems by SKOOTA 2024.04.09
【Room6 Kimura’s Journey #02】 The Kyoto Office and the Final Push to Make Games More Enjoyable! by SKOOTA 2024.04.09
【Room6 Kimura’s Journey #01】 Exploring the Importance of Music in Indie Games and the Establishment of Room6! English version, title subject to change. by SKOOTA 2024.04.09
room6 Kimura’s Journey] #01 01 I was a student who wanted to work in the game industry. by SKOOTA 2024.03.27